Okay, so I stumbled upon this thing called “Dragonball Hyper Blood Codes,” and I was like, “What’s this all about?” I’m a huge Dragonball fan, so anything with “Dragonball” in the title immediately grabs my attention. It turns out it’s some kind of fan-made fighting game, and the “codes” part refers to cheats or special moves.
First, I had to find the game itself. It wasn’t on any official store, obviously, so I had to do some digging around online. Found a few forums and finally got a working download link. It was a bit sketchy, I’m not gonna lie, but I was determined.

Once I got the game running (it’s a PC thing, by the way), it was pretty retro-looking. Like, old-school 2D graphics. But hey, that’s part of the charm, right?
Then came the “codes” part. I went back to those forums and started looking for what people were sharing. It’s a mix of button combinations and specific inputs you do during character selection or in-game.
Experimenting with the Codes
The process itself was a lot of testing and notes.
- Find the Code: First part I did was Find the Codes. I searched for forums and threads online, and jotted them down.
- Testing: Then, I tried each one in the game. Some worked immediately, others… not so much. I kept a notepad next to me and marked which ones seemed to do something.
- Figuring out the Timing: Some codes were super picky about when you entered them. Like, you had to do it right as the match started, or during a specific animation. That took a lot of trial and error.
- Documenting Everything:For the ones that did, I write down exactly what happened. Did it unlock a secret character? Give a power boost? Change the stage?
Honestly, most of the codes I found were pretty basic. Stuff like infinite health, or instantly filling up your super meter. Kinda fun for messing around, but not exactly game-breaking.
There were a few, though, that were more interesting. I remember one that let you play as a super-powered version of one of the characters, with all these crazy new moves. And another that changed the background music to something totally different.
It’s not like I spent hours and hours on this. It was more of a casual curiosity. But it was a fun little dive into the world of fan-made games and the people who keep them alive with this kind of stuff.
The coolest part, for me, was just seeing how creative people get. They take something they love, like Dragonball, and they build on it, add their own twists, and share it with the world. That’s pretty awesome.
